MV anecdotes
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Les cinq cartes Astral Slide, Fleeting Aven, Withering Hex, Lightning Rift et Invigorating Boon, de l'édition Onslaught, forment un cycle.
Les cartes Gustcloak Runner, Gustcloak Harrier, Gustcloak Skirmisher, Gustcloak Sentinel et Gustcloak Savior forment un cycle vertical (cartes d'une même couleur mais avec une rareté différente) de l'édition Onslaught. Elles sont complétées par Gustcloak Cavalier, de l'édition Time Spiral, pour former un cycle appelé "Gustcloak".
Leur capacité déclenchée est une référence à l'effet de la carte Reconnaissance.

Source (Gustcloak creatures)
Les cinq cartes Crown of Awe, Crown of Ascension, Crown of Suspicion, Crown of Fury et Crown of Vigor, de l'édition Onslaught, forment un cycle appelé "Crown". De plus leurs textes d'ambiance se font écho.

Source (Crown Cycle)
Les cinq cartes Skyward Eye Prophets, Sludge Strider, Elder Mastery, Scarland Thrinax et Knotvine Mystic, de l'édition Conflux, forment un cycle de permanents tricolores peu communs soutenant chacun un archétype de formats limités et rattachés aux éclats d'Alara, respectivement : Bant, Esper, Grixis, Jund et Naya.

Source 1 (Three-Color Gold - "We hit the Shards of Alara three-color gold theme, no strings, with an uncommon cycle (Skyward Eye Prophets, Sludge Strider, Elder Mastery, Scarland Thrinax, and Knotvine Mystic) [...]") - Source 2 ("Draft, as an example, had a big influence on the uncommon gold cards that model Draft archetypes")
Les cinq cartes Rhox War Monk, Tower Gargoyle, Fire-Field Ogre, Sprouting Thrinax et Woolly Thoctar, de l'édition Shards of Alara, forment un cycle de créatures tricolores peu communes, soutenant chacune un archétype de formats limités et rattachées aux éclats d'Alara, respectivement : Bant, Esper, Grixis, Jund et Naya.

Source ("Draft, as an example, had a big influence on the uncommon gold cards that model Draft archetypes")
Les trois cartes Scepter of Dominance, Scepter of Insight et Scepter of Fugue, de l'édition Conflux, forment un cycle appelé "Scepter" d'artefacts colorés dont les couleurs combinées correspondent à celles rattachées à Esper, un des cinq éclats d'Alara.

Source ("Each of the five shard design teams was going to have a significant amount of autonomy to figure out their own shard. The one rule we had to follow was this: each shard could not know of the four other shards, meaning that everything from that shard had to make sense in that shard. [...] The idea Bill had was that he wanted each shard to flourish independently, just as the shards would in the story.")
Les trois cartes Dispeller's Capsule, Courier's Capsule et Executioner's Capsule, de l'édition Shards of Alara, forment un cycle appelé "Capsule" d'artefacts colorés dont les couleurs combinées correspondent à celles rattachées à Esper, un des cinq éclats d'Alara.

Source ("Each of the five shard design teams was going to have a significant amount of autonomy to figure out their own shard. The one rule we had to follow was this: each shard could not know of the four other shards, meaning that everything from that shard had to make sense in that shard. [...] The idea Bill had was that he wanted each shard to flourish independently, just as the shards would in the story.")
Les cinq cartes Aerie Mystics, Scornful Aether-Lich, Dreadwing, Viashino Slaughtermaster et Sacellum Archers, de l'édition Conflux, forment un cycle.

Source (Three-Color Gold - "Finally, there was a full-blown uncommon cycle of "CE" activations for better upside:")
Les cinq cartes Ordeal of Heliod, Ordeal of Thassa, Ordeal of Erebos, Ordeal of Purphoros et Ordeal of Nylea, de l'édition Theros, forment un cycle appelé "Ordeal".

Source ("Once I'd cemented down the idea that enchantments were the influence of the gods on the world and its inhabitants, I knew I wanted to do a cycle that represented heroes being sent on quests. [...]")
Les cinq cartes Heliod's Emissary, Thassa's Emissary, Erebos's Emissary, Purphoros's Emissary et Nylea's Emissary, de l'édition Theros et illustrées par Sam Burley, forment un cycle appelé "Emissary".
Les cinq cartes Dauntless Onslaught, Triton Tactics, Cutthroat Maneuver, Coordinated Assault et Warriors' Lesson, de l'édition Theros, forment un cycle.

Source ("So, heroic had a few issues in design. [...] As a means to help both problems, design added in a cycle of instants that all had two targets.")
Les dix cartes Battlewise Hoplite, Shipwreck Singer, Kragma Warcaller, Destructive Revelry, Chronicler of Heroes, Sentry of the Underworld, Spellheart Chimera, Pharika's Mender, Akroan Hoplite et Horizon Chimera, de l'édition Theros, forment un cycle de sorts bicolores peu communs soutenant chacun un archétype de formats limités.

Source 1 (Chronicler of Heroes - "There is a ten-card cycle of two-color cards at uncommon. The reason these are in the file are two-fold. First, we wanted each two-color combination to have a role in Theros draft. The uncommon multicolor card of each combination is meant to be a card that really works well with that color combination's strategy. The idea is if you draft it early, you could then draft your deck around it. [...] The second reason the multicolor cycle exists is that we try to have synergy between blocks and we wanted to make sure that each guild got a few new cards to play with.") - Source 2 ("Draft, as an example, had a big influence on the uncommon gold cards that model Draft archetypes")
Les dix cartes Spoils of Adventure, Soaring Thought-Thief, Ravager's Mace, Brushfire Elemental, Murasa Rootgrazer, Cleric of Life's Bond, Umara Mystic, Moss-Pit Skeleton, Kargan Warleader et Lullmage's Familiar, de l'édition Zendikar Rising, forment un cycle de sorts bicolores peu communs soutenant chacun un archétype de formats limités.

Source 1 - Source 2 ("Draft, as an example, had a big influence on the uncommon gold cards that model Draft archetypes")
Les cinq cartes Ondu Inversion / Ondu Skyruins, Glasspool Mimic / Glasspool Shore, Hagra Mauling / Hagra Broodpit, Valakut Awakening / Valakut Stoneforge et Kazandu Mammoth / Kazandu Valley, de l'édition Zendikar Rising, forment un cycle de terrains / cartes recto-verso constituées d'un sort au recto, et d'un terrain au verso pouvant produire un mana de la couleur du sort.
Ce cycle a inspiré un cycle similaire, paru dans l'édition Modern Horizons III (voir cette anecdote).
Les trois cartes Inscription of Insight, Inscription of Ruin et Inscription of Abundance, de l'édition Zendikar Rising et illustrées par Zoltan Boros, forment un cycle appelé "Inscription".
Il n'existe pas les sorts équivalents dans les couleurs blanche et rouge.
Les cinq cartes Landbind Ritual, Merfolk Wayfinder, Mind Sludge, Spire Barrage et Primal Bellow, de l'édition Zendikar, forment un cycle.
Les dix cartes Empyrean Eagle, Tomebound Lich, Ogre Siegebreaker, Creeping Trailblazer, Ironroot Warlord, Corpse Knight, Lightning Stormkin, Moldervine Reclamation, Skyknight Vanguard et Risen Reef, de l'édition Core Set 2020, forment un cycle de permanents bicolores peu communs soutenant chacun un archétype de formats limités.

Source 1 (Gold Draft Archetypes - "[...] gold uncommon Draft archetype cards. These are uncommon multicolor cards (most often two-color) that loudly communicate what those colors are doing in the draft.") - Source 2 (On Draft) - Source 3 ("Draft, as an example, had a big influence on the uncommon gold cards that model Draft archetypes")

Citation :
Having chosen to use wedge combinations, Yoni and his team decided to focus the five themes strongly on the ally-colored pairs within each wedge (each wedge combination has only one ally pair), with the enemy color being a bit softer in the theme. This way, you could draft the ally pair to play the theme in two-color or add in the enemy color to play it in three-color. Here's how the themes played out:

Flying (blue-red-white)
The first theme they began with was flying. White-blue is traditionally one of the hardest themes to build around for beginners as it leans towards a reactive control strategy, which, while popular with experienced players, is very hard for beginners to wrap their head around. Flying, in contrast, is pretty straightforward. Play your evasive creatures and attack. Luckily, flying is primary in white and blue. This meant the third color with the theme would be red. Red doesn't normally have a ton of flying (usually just Dragons and Phoenixes), but enough that they could ratchet it up slightly without being too much of a color pie bend.

Elementals (green-blue-red)
Elementals as a creature type shows up in all five colors, but primarily is a red and green thing (red and green make up almost seventy percent of monocolored Elementals, as an example). Interestingly, blue is the third most common Elemental color (as blue is the color of air and water to red's earth and fire). This made it a good fit for the green-blue-red wedge. Elementals was also a nice theme because it tied directly to Chandra who was the main face of the set. (More on her below.)

Go Wide (white-black-green)
Green and white are the top two colors in both creature percentages and token making (green and white account for over fifty-five percent of all token making on monocolored cards), so it felt right to focus that color pair on a "go wide" strategy. "Go wide" means a creature-based strategy, often making use of tokens, to overwhelm the opponent by attacking with a huge number of creatures. "Go wide" strategies lean on making creatures and then effects that buff the whole team (also an ability focused in white and green). Black just so happens to be number three both in creature percentages and token making, which made it the perfect choice to be the third color.

Aggro (red-white-black)
This one was a little trickier. Most Magic sets like having an aggro strategy ("aggro" defined as using all your mana every turn to play creatures which constantly attack, trying to win the game as quickly as possible before the opponent can stabilize). White, red, and black are the three colors most associated with aggro strategies, but the two-color pair most connected with aggro is red-white. That's an enemy color, not an ally one. The idea for Core Set 2020 was to shift aggro from primarily red-white to primarily black-red with white serving as the third color. This required rethinking how some of the white and black creatures were positioned but was an attainable theme.

Control with "Enters-the-Battlefield" Effects (black-green-blue)
As I explained above, control strategies can be tricky for newer players. Yoni and his team decided that blue-black might be a better place to put the control deck as it's more based on doing things and less on reacting. Blue and black can both have creatures with "enters-the-battlefield" effects (ETBs), which can help control the battlefield in a more proactive way, something newer players can see even if they don't understand the card-advantage strategy behind it. They paired this with green as it has a larger creature focus, which plays well with ETBs. The one other reason this theme worked well was that the other four themes were all creature based, so using ETB-effect creatures allowed for more cross-theme synergy.
Les cinq cartes Kaalia, Zenith Seeker, Omnath, Locus of the Roil, Kethis, the Hidden Hand, Kykar, Wind's Fury et Yarok, the Desecrated, de l'édition Core Set 2020, forment un cycle.

Source (Mythic Rare Cycles - Wedge Legends)
Les cinq cartes Brought Back, Drawn from Dreams, Scheming Symmetry, Repeated Reverberation et Shared Summons, de l'édition Core Set 2020, forment un cycle.

Source (Rare Cycles - "Double" Cards - "In the finished product, they all have alliterative names and a card concept that involves two of something.")
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